3D GAP Program Concept
Eleven:6 developed the 3D GAP Program to deliver a range of undergraduate general education and Bible courses using its integrated delivery framework.
CAM400 Learning Activities, Games and Events
Students will be introduced to skills and competencies necessary for planning and leading purposeful learning activities. Students will learn how to introduce truth, illustrate truth, and illuminate a lack of truth through the use of and modification of known activities or by introducing new activities, games, and initiatives.
CAM401 Foundations of Camping & Outdoor Education
This course is designed to familiarize the student with the history, philosophies, and current trends within the outdoor education and organized camping movement. The following major topics will be addressed: centralized vs. de-centralized programming; residential & wilderness environments; needs-based & age graded programming. Students will be introduced to the roles that many of the major professional organizations play, such as the American Camping Association, Christian Camping International, Association for Experiential Education, and Association for Challenge Course Technology. Students will develop and clearly articulate a solid, philosophic approach to developing a camping ministry.
CAM405 Counseling in Active Learning Environments
This course is designed to help students understand principles and acquire competencies necessary to move participants toward growth in the context of short-term impact ministry environments such as retreats, resident camps, mission trips, and wilderness trips. Key subjects include: group dynamics, relationship building, camper discipline, facilitation, framing, debriefing, processing, and Bible study.
CAM407 Foundations of Experience-Based Learning
This course is designed to introduce the student to current experience-based learning theories, models, and tools. Students will interact with these theories, investigating, evaluating, and adapting them in order to develop skills for facilitating learning for a wide range of students in a variety of environments and experiences.
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